| -- Open GL Shading -- Back to tutorial index |
| Overview: Open GL shading allows for faster in scene shading, so for instance...if your rotating a high polygon object, it pays to use Open GL. |
| WARNING: ONLY use Open GL if your video card has 3D acceleration! My card is a Geforce 2 Ti, and works fine. |
| Step 1: First press Ctrl+E to open your preferences. Next click on "Viewport" most likely "Software Shading" will be selected, just click the drop down menu and select OpenGL Shading. Thats it! |