-- Light Gels -- Back to tutorial index
Overview: The tutorial will show you how to make use of light gels :)
 
Step 1: To make a light gel we need a light, I suggest a Round Spot (In R8: select your light and in the attribute manager under the GENERAL settings change type from default OMNI to SPOT (ROUND) in XL7 just double click the light in your object manager and under GENERAL settings change type from OMNI to SPOT (ROUND) In my example scene I have a plane object, this is only to show you the effect so there is no confusion.
 
Step 2: After you have your spot change your coordinate settings to this:
Step 3: Now get back to the light settings, and under DETAILS change the OUTTER ANGLE to 80 degrees. Your scene should look like this:
Step 4: Ok, now for the gel. Make a new material and check the transparency channel. In the transparencys texture channel select BhodiNUT 3D Noise (( Back in the day, there werent different light colors, so people used various objects infront of light sources to change colors If youve ever seen the movie TOMBSTONE a guy puts a whiskey bottle infront of a light to change it a orangeish color in the play scene))
Step 5: Next, unselect the COLOR and SPECULAR channels. We only want transparency for now. Now click the edit button:
Step 6: Change your noise settings to this:
I know it took a lot of steps to show you something easy, but I wanted to make sure I expained it easy. After you have followed the tutorial mess around with all kinds of things, change the noise type, the global scale, change whatever you want. I just did this as a stepping stone for you guys.
Questions? Mail me.