-- Global Lighting with DiTools -- Back to tutorial index
Overview: This tutorial requires the plugin DiTools from remotion. Once installed the tutorial will use DiCloner.
 
Step 1: First you will want to start with a scene, in the example just a sphere at default, and a plane object.The image below has no lights in scene.
Step 2: The next step will be to set up DiCloner. PLUGINS > DITOOLS > DICLONER. Next make a light and drop it into dicloner, and then make another sphere, and drop that in as well. Your hierarchy should look like this:
What this is doing, is placing a light on every point of the sphere.
Step 3: The next to do is make the sphere in the Dicloner object much larger, in my example i made it 1000m and lowered its segments to 8, and changing its type to hexahedron. Next, lower the light brightness to somewhere around 3 to 4% so you dont get a whiteout. (Thanks to Eye-Kyu for catching this) I also excluded the sphere from the light in the Dicloner object. To do this, click on the light in the Dicloner hierarchy. Then click on scene in the attribute manager, and drag-and-drop the outside sphere (the sphere not in dicloner) to the object field. You should yield the results below. ( NOTE: If your using XL7, to get similar results you have to enable "NO LIGHT RADIATION" in the lights general settings, as XL7 doesnt have light exclusion )
Step 4: The next thing that were gonna do is slap a material on the sphere (the one outside the dicloner hierarchy) and the plane objects. For the plane object i just used a default new matierial and for the sphere I used BhodiNUT DANEL with these changed settings:
Diffuse: R=80% G=80% B=80% Specular 2: R=80% G=80% B=80% Brightness=80% Specular 3: R=100% G=100% B=100% Brightness=50% (all other settings leave at default.) Thanks to Kubik @ CGTalk for these settings.
Your image should now look like this:
Step 5: The next step will be to add a Sky object. Next make a new matierial and check the Luminance channel and lower its brightness to 15%. Your image should look something like this:
Step 6 (optional): I myself like 3 point lighting. So in the next image, i have a 3 point light set up, i think it adds a nice dynamic, i also made the plane matierial a little reflective. I think its preet obvious what a difference the 3pt lighting makes from the above image.
If you choose not to use the 3pt lighting, you could maybe use just a round spot light like the below image.
Ok, thats all there is to it! Questions? E-Mail me.