| -- Emitters with Metaballs -- Back to tutorial
index |
| BEFORE PREFORMING THIS TUTORIAL: Please see the Emitter
Basics tutorial and the Metaballs
tutorial. |
| Overview: This tutorial will demonstrate how to use metaball objects in
emitters, very groovy for milk! |
| |
| Step 1: The process to use metaballs in emitters is all in the
hierarchy of objects: METABALL then EMITTER then OBJECT (sphere in the example) |
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| The metaballs by them selves are pretty lumpy, If you recall from the
metaball tutorial, so to fix this we drop the metaball hierarchy into a
hyper nurb object. |
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| Step 2: Lower the radius of your sphere, I made mine 25m. Next
thing you should do is increase the amount of frames in your scene, to do
this press Ctrl+D and change maximum to 300 F |
| Step 3: Move your frame button, if you render you can see its just
a big blob...how cool is that? </sarcasm> |
 |
| Step 4: Now we will add some particle deformers! These are awesomely
cool deformers for particle systems...kinda gives em some life. We will
add a TURBULENCE deformer and also a ROTATION deformer. You will see how
this dramatically effects the emitted meta object. To make the TURBULENCE
deformer go to OBJECTS > PARTICLE > TURBULENCE (Rotation is right
above it) |
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| Step 5: Different settings will yield different results, I placed
my turbulence close to my rotation and increased the TURBULENCE strength
to 75 and changed my rotation speed to 25. Play around with it, interesting
results can be obtained: |
| Got Milk? |
 |
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| My first attempt at trying to make water particles with metaballs in the
same manner |
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| I hope I have explained this well. Questions? Mail
me. |