-- Using Dishaper as a noise deformer -- Back to tutorial index
Overview: I will show you how to use Dishaper (Ditools) as a noise deformer. Even though this its primary function anyways...I will be showing how to use it as an equivilent to the 3d studio max noise deformer, as cinema doesnt natively have this.
 
Step 1: Create a default sphere and apply the Dishaper deformer to it.
Note: Dishaper deforms by texture, so your deformation will be different with every material you use as a result, if you would like to follow my example download the scene here to have the materials I used. (scene file is r8)
 
Step 2: We will now apply our deforming texture to the dishaper object (drag and drop your material of choice onto the dishaper object.)
 
Step 3: Now we will drag the texture into the texture field of the dishaper object. Click on the dishaper object and in the attribure manager you will see a box that shows "Texture Tag" click on that (or hold shift while clicking it so it keeps the object info and texture info open at the same time) After you drag the material down you will next edit the dishaper parameters.
 
Step 4: Where your going to get the shape is by editing the parameters "Min.N" and "Max.N" For the particular material I used, and the edited parameters...it deformed my sphere a certain way. Also by changing "Filter N" to Saturation, it had an effect as well. As opposed to the default Luminence setting.
 
Step 5: Drop it into a Hypernurb object, add some lighting and perhaps a camera to skew the image a bit.
 
Your results as I said will vary depending on the strength of parameter editing and material used. My preferred method is making the Min value low (in the negative range) and making the Max value high (as you can see in the image above.)
 
Screen shot: (this is after adding some 3 point lighting and altering the camera angle)
Questions? Mail me.
The scene file also includes a orangish transparentish material, to be placed on the sphere, to attain this result. You may edit the material as you see fit.