| -- Using Dishaper as a noise deformer --
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| Overview: I will show you how to use Dishaper (Ditools) as a noise deformer.
Even though this its primary function anyways...I will be showing how to
use it as an equivilent to the 3d studio max noise deformer, as cinema doesnt
natively have this. |
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| Step 1: Create a default sphere and apply the Dishaper deformer
to it. |
| Note: Dishaper deforms by texture, so your deformation will be different
with every material you use as a result, if you would like to follow my
example download the scene here to have the
materials I used. (scene file is r8) |
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| Step 2: We will now apply our deforming texture to the dishaper
object (drag and drop your material of choice onto the dishaper object.) |
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| Step 3: Now we will drag the texture into the texture field of the dishaper
object. Click on the dishaper object and in the attribure manager you will
see a box that shows "Texture Tag" click on that (or hold shift
while clicking it so it keeps the object info and texture info open at the
same time) After you drag the material down you will next edit the dishaper
parameters. |
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| Step 4: Where your going to get the shape is by editing the parameters
"Min.N" and "Max.N" For the particular material I used,
and the edited parameters...it deformed my sphere a certain way. Also by
changing "Filter N" to Saturation, it had an effect as well. As
opposed to the default Luminence setting. |
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| Step 5: Drop it into a Hypernurb object, add some lighting and
perhaps a camera to skew the image a bit. |
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| Your results as I said will vary depending on the strength of parameter
editing and material used. My preferred method is making the Min value low
(in the negative range) and making the Max value high (as you can see in
the image above.) |
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| Screen shot: (this is after adding some 3 point lighting and altering
the camera angle) |
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| Questions? Mail
me. |
| The scene file also includes a orangish transparentish material, to be
placed on the sphere, to attain this result. You may edit the material as
you see fit. |
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