| -- Caustics -- Back to tutorial index |
| Overview: Dictionary.com defines this as: The enveloping surface formed
by light rays reflecting or refracting from a curved surface, especially
one with spherical aberration. Basically I will show you in Cinema how to
make an object refract light, with lights. It is a very nice effect and
can add a lot to a completed image. |
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| WARNING: Caustics CAN be render intensive, if you are going
to implement caustics in a large image, be prepared to wait. |
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| Step 1: Its all in the settings! First you need to have a scene
set up, for the example its just a sphere on a plane. First things first:
The sphere should have a transparent matierial, the light needs to shine
through right? and secondly, the matierial that the caustics display on
should have a little reflectivity and be opauqe (solid). |
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| Here is an example without caustics. Its just a green sphere on
a plane...now we will get to the interesting part. |
| Step 2: First we need to edit our render settings like this: make
sure that "Surface Caustics" is checked. |
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| Step 3: Now we will create a light source, as caustics cant happen
without one =) In the example i have created a round spotlight. |
| Step 4: Now we will edit the caustic settings for the
light source. In XL7 double click the light in the object manager and find
the caustics tab, in R8 click the light once and change the attributes in
the ...attribute manager. In the example I put the energy level at 500%
and the photons at 150000 |
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| Thats really all there is to it! You will yield different reults by different
shapes, matierials, light placement, light values, caustic energy levels
and photon levels...that part will have to come with experimentation. |
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| Here is a shot with the energy level the same at 500 but photon levels
at 3000 |
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| And another with a different matierial, a square spotlight, caustic energy
at 1500% and photons at 75000. As you can see, there is almost limitless
varieties of effects! |
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| Questions? Mail
me. |